Based in Gdańsk, Poland
Press / Business contact:
al. Grunwaldzka 103A
+48 58 712 94 94
Imagine you were alone and afraid. Imagine you were lost with no one to help. Imagine you were a child facing its worst nightmare. In utter darkness even the dimmest trickle of light means hope. Follow the wisp. Collect the lights. Don’t look back.
“Selma and the wisp” is an astonishing platform game with a particularly eerie feel to it. Densely packed with logical puzzles and unexpected obstacles, the game incorporates innovative gameplay, low-poly models and an spectacular animations. Created by a group of passionate polish developers led by a visionary artist, “Selma and the wisp” stands proudly along such productions as “badland” or “limbo”. Still, it offers unique features, such as two characters co-dependent control system, addictive action and thrilling plot. Follow the wisp. Collect the lights. Don’t look back.THE STORY
What little there is to know about the plot initially, only emphasizes the restlessness that soaks the game. What the player knows for sure, is that the protagonist – Selma is following the wisp into the weird land inside her wardrobe after something disturbing happens in her home. As You play along, you will collect bits and pieces of information that might ( or might not) help you fill the blank spaces in the story and answer the questions. Keep at it, as the ending will keep you on the edge of your seat.CHARACTERS
SELMA is a little girl in a heap of trouble. Desperate for help, she turns to an unlike ally and follows him since. Not much is known about her past or her family but one thing is certain – she is far from ordinary. WISP ( will-o'-the-wisp ; ignis fatuus) is an atmospheric ghost light seen by travellers at night, especially over bogs, swamps or marshes. It resembles a flickering lamp and is said to recede if approached. The phenomenon is known by a variety of names in much of European folklore.TEAM
Our team consists of IT specialists, unity developers and graphic designers, led by a visionary artist and painter. Each of us a craftsman of his field, each with a considerable experience in game development and overall enthusiasm for electronic entertainment. After meeting on the organised gaming event, we decided to join our forces to produce something that the whole group could enjoy and be proud of. It took few more weeks, before the final concept for the game has been established. Even more to settle for a name, but eventually the gears has been set in motion. And so, "Selma and the wisp" has come to life.
Selma and the Wisp trailer YouTube
There are far more images available for Toucan Studio, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!
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Awards & Recognition
- "Selma and the Wisp Greenlight can move quickly through the ranks of Greenlight and find its way in your library as another indie classic."
- The Golden Cartridge, Article
- "Selma and the Wisp wygląda naprawdę przepięknie"
- Gamezilla, Article
Steam Greenlight campain
Here is our page on Steam Greenlight steamcommunity.com.
Here is our page on IndieDB indiedb.com.
Here is our campain on IndieGoGo indiegogo.com.
Team & Repeating Collaborator
Toucan Studio website